← command reference · Ideas
Alertness, Ambidexterity, Animal Lore, Backward Kick, Blind-fighting, Crushing Blow, Endurance, Fine Balance, Iron Will, Running, Survival, and Trouble Sense. Spring, Flying Kick and Instant Stand. Catseye -- bonus on scan Missile Deflection - Normal missiles (including +1 arrows, etc.) can be dodged or knocked aside if the monk makes his saving throw vs. petrification for each successful hit. Mind Shield - 40% resistance to mind-reading and charm-related spells. Resistance increases by 3% per level beyond 4th to a maximum of 75%. Catseye - Vision becomes so acute that even the lowest of light levels is sufficient for clear sight. Only in absolute darkness is the monk unable to see. Magic Strike +1 - The monk becomes able to hit creatures only hit by +1 magic weapons. Applies only to unarmed combat. Falling - Can fall up to 30' without taking damage if within 5' of a wall. Levitate (2nd level mage spell) - Available once per day. In addition to himself, the monk may lift no more than his maximum weight allowance. Area Attacks - Any attack affecting an area, which allows a saving throw, may be dodged completely, resulting in no damage, if the monk makes his saving throw. Failure to save results in half-damage. The monk must be within 10' of the edge of the affected area (or within Springing distance), capable of jumping clear (ie. not in the air, or lying prone), and must have a safe place to jump to (jumping over an attack might work). Magic Strike +2 - The monk becomes able to hit creatures only hit by +2 magic weapons. Applies only to unarmed combat. Falling - Can fall up to 40' without taking damage if within 5' of a wall. Attacks per Round - Attacks per round increased to 3/1 for the primary hand. Touch of Death - Basically identical to Slay Living, but requires successful unarmed attack. Functions once per day, no casting time. Magic Strike +3 - The monk becomes able to hit creatures only hit by +3 magic weapons. Applies only to unarmed combat. Falling - Can fall up to 50' without taking damage if within 5' of a wall. Detect Lie - The monk can detect lies on a successful Wisdom check, unless magically prevented. Resistance to Illusions - 50% magic resistance to illusions and phantasms of all levels. Increased Damage - The base damage die for unarmed combat increases to next greater die size for all opponents. True Seeing (5th level priest spell) - Available once per day. Magic Resistance - 10% resistance to all magic. Regenerate (7th level priest spell) - Available twice per week.