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new monk skills

Alertness, Ambidexterity, Animal Lore, Backward Kick, Blind-fighting,
Crushing Blow, Endurance, Fine Balance, Iron Will, Running, Survival,
and Trouble Sense.  Spring, Flying Kick and Instant Stand.

Catseye -- bonus on scan

Missile Deflection - Normal missiles (including +1 arrows, etc.) can be
dodged or knocked aside if the monk makes his saving throw vs. 
petrification for each successful hit.

Mind Shield - 40% resistance to mind-reading and charm-related spells.
Resistance increases by 3% per level beyond 4th to a maximum of 75%.
Catseye - Vision becomes so acute that even the lowest of light levels
is sufficient for clear sight. Only in absolute darkness is the monk
unable to see.

Magic Strike +1 - The monk becomes able to hit creatures only hit by
+1 magic weapons. Applies only to unarmed combat.
Falling - Can fall up to 30' without taking damage if within 5' of a
wall.

Levitate (2nd level mage spell) - Available once per day. In addition
to himself, the monk may lift no more than his maximum weight
allowance.

Area Attacks - Any attack affecting an area, which allows a saving
throw, may be dodged completely, resulting in no damage, if the monk
makes his saving throw. Failure to save results in half-damage. The
monk must be within 10' of the edge of the affected area (or within
Springing distance), capable of jumping clear (ie. not in the air, or
lying prone), and must have a safe place to jump to (jumping over an
attack might work).

Magic Strike +2 - The monk becomes able to hit creatures only hit by
+2 magic weapons. Applies only to unarmed combat.
Falling - Can fall up to 40' without taking damage if within 5' of a
wall.

Attacks per Round - Attacks per round increased to 3/1 for the primary
hand.

Touch of Death - Basically identical to Slay Living, but requires
successful unarmed attack. Functions once per day, no casting time.
Magic Strike +3 - The monk becomes able to hit creatures only hit by
+3 magic weapons. Applies only to unarmed combat.
Falling - Can fall up to 50' without taking damage if within 5' of a
wall.

Detect Lie - The monk can detect lies on a successful Wisdom check,
unless magically prevented.

Resistance to Illusions - 50% magic resistance to illusions and
phantasms of all levels.

Increased Damage - The base damage die for unarmed combat increases to
next greater die size for all opponents.
True Seeing (5th level priest spell) - Available once per day.

Magic Resistance - 10% resistance to all magic.
Regenerate (7th level priest spell) - Available twice per week.