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wait states

Also: wait

Wait states is a mechanism in which we count the delay between your actions.
Commands such like casting, kicking, walking, disarming, brandishing, zapping,
quaffing, etc cause a certain delay before your next action can go through.
This represents the amount of time you need in order to complete the action.

You may also accumulate a delay when a certain action is performed upon you.
These actions are being tripped, disarmed, etc.

If you are in combat, it is wise to use your wait state level as an indicator
as to when your next command will go through.  Should you have a wait state
greater than 0, all your other typed commands will be queued until your wait
returns to 0.

See: PROMPT